Within the past year I have joined a large company as a 'one-man-user-experience-show' and am often called upon to produce deliverables (for example, new IAs, wireframes, etc) without any UX process. My employers believe that user research and user testing are just a waste of time and that, as a user experience professional, I should just be able to second-guess what a user wants. How can I convince them otherwise?
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You've probably just asked the most difficult question of all :) There's been some other conversation on here recently, some of which you might find useful:
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Hi Sally, Welcome to the jungle :) I, and many of the/this community are in the same boat. My take on the situation is that this is going to be a long and almost generational change that will take time and education to chang (but not always!) My strategy is to directly influence all management and stakeholders with arguments stressing:
Essentially you need to become an ambassador for UX from my experience. Just employing a UX person into an organisation doesn't mean that the culture is ready to accept the change. It is up to you to find out how you can make that change reality, and in what timescales. In all honesty if I cannot see some light at the end of the UX tunnel in 12-18 months then I'll consider that my end point and time to look for a new challenge...but until then I'm fighting the good fight... N (e.g. I'm sitting here at 5.30am for 6am UAT on a Sunday morning) |
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Just stumbled across this set of slides from Whitney Hess Creating a Culture of UX was offered as a 3-1/2 hour workshop at UX London 2010. The workshop consists of case studies, group exercises, a short lecture, and room discussion. Slides from the Workshop The slides talk about a range of techniques you can apply when fighting for UX, negotiating with your team, your managers, your clients. Gave me some good snippets to ponder about how I engage people. |
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You should co-opt the executives opinions. Don't fight it, own it...You should say,
Then they will try and get product managers to answer your questions. This is the worst possible scenario. It's worse than having no users at all. If they can't give you 1:1 time with a user, then you should just make your best guesses. Bad situation. Generally, people don't want to hear about your fancy process. They want deliverables. Don't try to make them understand all the stuff you do. Just get what you need under the radar. UX is guerrilla warfare. Find a way to make it awesome without anyone knowing the difference. |
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I know I might be in disagreement with many in here but: In a way your boss is right. You should know quite a lot about what users want even without user research or usability testing to back it up. It's not like the rules change completely just because you move from one company to another. UX doesn't have to include usability testing or research. And as a UX person you should (as you seem to) be able to create wireframes based on your experience. There is also no evidence that for instance usability tests leads to more successful products. Having said that there are a number of things you can do to justify the UX process that will get your boss to listen.
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I would suggest a combination of the above. You should be able to deliver creative design solutions as requested of you, but call those "vision deliverables." They are for the purpose of articulating the vision of the business. Between that and development, do your user research on the "vision deliverables" and the wireframes you were using to get there, and make adjustments. If you have no adjustments to speak of, then you should not spend time arguing about the importance of user research (this may happen in cases where you just know your problem and/or users deeply already). When you DO find significant changes, then starting creating a voice -- "yay, look at how much more effective we'll be at selling this product now that I've made adjustments based on user research." Focus on the WIN for the business, not the fact that user research is awesome or how you got the data. |
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